VERSTAK

02 / 05

Doritos × Minecraft Movie

Client
Doritos
Role
VFX supervisorCG artist
Scope
On-set VFXBlender CGCompositingScreen content
Type
Commercial VFX
Year
2025
Credit
with Ekstrakt Studiofor Cut The Mustard
Doritos · VFX supervisor, CG artist · On-set VFX, Blender CG, Compositing, Screen content02

I supervised the shoot, built the Creeper in Blender and finished every shot in After Effects.The same character also runs on city and mall screens.

01 Build

Layer by layer

The Creeper is built in layers in Blender, from a clean base mesh to fur and small detail on top.

Hair layers

The full stack: mesh, texture, a fur layer of moss and grass, then pebbles, then leaves and grass blades.

02 Lookdev

Lookdev stage

A virtual stage to judge the whole character before the shots. Turntable, grey and chrome balls and a colour chart show how materials, fur and shading hold up in bright and in dark light.

Fur and wind

Dynamic hair. Fur and grass respond to wind and to the motion of the character.

03 Rig

Walk rig

The Creeper walks along a curve. Draw a path and the rig places every step on its own, with no keys on each foot and bone. Hand animation can still go on top where a shot needs it, and wiggle bones add secondary motion so the character feels alive.

Geometry Nodes rig
Geometry Nodes graph that drives the Creeper walk

The Geometry Nodes setup behind the rig. Path following, step placement and leg motion, split into groups by task.

04 In the city

On a city screen

Besides the film, I made the digital animation for large and small screens in the city and in shopping malls. This clip was filmed in the street by someone who spotted it on a screen.

More work

All work
03Product CGIAVANCUSSymbiote04Music videoMalik MontanaBaciata05Product CGIDanoneYoPRO01FOOHBenettonStranger Things, Perfume road