Doritos × Minecraft Movie
- Doritos
- VFX supervisorCG artist
- On-set VFXBlender CGCompositingScreen content
- Commercial VFX
- 2025
- with Ekstrakt Studiofor Cut The Mustard
I supervised the shoot, built the Creeper in Blender and finished every shot in After Effects.The same character also runs on city and mall screens.
01 Build
The Creeper is built in layers in Blender, from a clean base mesh to fur and small detail on top.
The full stack: mesh, texture, a fur layer of moss and grass, then pebbles, then leaves and grass blades.
02 Lookdev
A virtual stage to judge the whole character before the shots. Turntable, grey and chrome balls and a colour chart show how materials, fur and shading hold up in bright and in dark light.
Dynamic hair. Fur and grass respond to wind and to the motion of the character.
03 Rig
The Creeper walks along a curve. Draw a path and the rig places every step on its own, with no keys on each foot and bone. Hand animation can still go on top where a shot needs it, and wiggle bones add secondary motion so the character feels alive.

The Geometry Nodes setup behind the rig. Path following, step placement and leg motion, split into groups by task.
04 In the city
Besides the film, I made the digital animation for large and small screens in the city and in shopping malls. This clip was filmed in the street by someone who spotted it on a screen.







